The announcement frames the tournament as a two-week sprint where guilds compete by diving into Expeditions and chasing high-value progression items. The core incentive is straightforward: gather Jewels and other Expedition rewards, climb the guild leaderboard, and secure a share of the largest prize pool the team says it has put behind this format so far.
What’s included in the Season 2 prize pool
The headline numbers set the tone. From January 8 through January 22, guilds will compete for over 1,500,000 $QUEST in total rewards, alongside Soulbound Land valued at over $100,000. In addition to the broader pool, the team confirmed a specific top-end payout: 1st place will receive 500,000 $QUEST and a Soulbound Fort awarded to the winning guild.
While full leaderboard reward breakdowns are expected to appear on the in-game Leaderboard page shortly before the tournament begins, the confirmed 1st-place package clarifies how top-heavy the event is designed to be.
Season 2 changes how Jewels are counted
The most meaningful competitive update is a rule change intended to reduce late-event manipulation. For Season 2, Jewels will count toward a guild’s leaderboard total based on the guild a player is in at the moment the Jewels are obtained. In practical terms, that targets last-minute poaching and guild-hopping designed to swing standings in the final hours.
RavenQuest acknowledged that guild politics and roster moves were part of the entertainment in the first edition, but the team is explicitly optimizing for a cleaner competitive finish this time. The stated goal is a more stable and competitive environment where results reflect sustained performance over the full 14-day window rather than end-of-event reshuffles.
Why Guild Expeditions matter inside RavenQuest
RavenQuest positions itself as a sandbox MMORPG where guild activity is a central pillar of progression and status, with guild-focused systems like Guild Wars highlighted as a marquee feature. In that context, Guild Expeditions tournaments function less like a one-off promo and more like a live test of long-term retention loops—group coordination, repeatable PvE runs, and leaderboard pressure that keeps players active across multiple sessions.
The rewards also show the project’s emphasis on gameplay-linked ownership rather than purely cosmetic incentives. A Soulbound Fort and Soulbound Land prizes signal that the event is meant to move meaningful in-game value toward active guild communities, not just reward participation with lightweight items.
RavenQuest Expeditions and how $QUEST ties into competition
Guild Expeditions tournaments build on systems RavenQuest has already used to anchor competitive PvE. In August 2025, the game ran an Expedition Leaderboard event structured around roguelike dungeon runs, where players earned Jewels in Expeditions and used them to climb weekly rankings. That campaign was advertised with 2.8 million $QUEST in rewards across a 4-week schedule, and each weekly leaderboard paid out 700,000 $QUEST to top performers.
That same event also outlined how participation gates and pacing mechanics shape the meta. Basic Expeditions required Effective Level 60, while Legendary Expeditions required Level 75, and both tiers required a minimum of 2,000 Renown. Players received one silver entry run per day, with additional runs tied to an in-game resource rather than unlimited free retries.
Those details matter for the Season 2 guild tournament because they clarify what “compete for the leaderboard” typically means in RavenQuest: consistent high-level clears, efficient routing and builds, and enough volume over a set window to accumulate Jewels at a pace that holds up across the full duration—this time, January 8 through January 22.
1st place will take home 500,000 $QUEST and a Soulbound Fort.















