The developers of Unreal Engine 5-based metaverse Cyberpunk City have announced their own interoperable gaming platform: CyberNetwork.

What Is CyberNetwork?

CyberNetwork is a decentralized gaming platform built on SovereignChain technology from MultiversX to enable 100k TPS (transactions per second) and 1-second block times, allowing users to enjoy fast and secure transactions. The ecosystem will also take advantage of MultiversX’s interoperability layer to bring the ability to easily interact with popular networks such as Bitcoin, Ethereum and Solana.

The features that will shape this upcoming platform including a gaming launchpad, a game store, digital asset marketplace, DEX, metaverse services and the Gamer’s Passport, which is an identity and achievement system that will be used across various games in the ecosystem. More info on all these features is planned to be revealed in the coming days. The first feature for which the developers have already spilled the beans on at the time of writing is the gaming launchpad.

What Are the Features of the CyberNetwork Gaming Launchpad?

The launchpad is designed to provide fundraising support for gaming studios by giving them essential capital and support networks to enable project development and growth while offering guidance on funding strategies and tokenomics.

Next to fundraising support, another feature that is set to be included is an optional KYC service, designed to simplify investor verification and offer security to everyone involved. There will also be incubation and technical support, meaning projects get access to various development tools and resources while also receiving detailed guidance from the platform’s dedicated team. To help projects get wider attention, there will also be marketing support that will consist of promotional activities and targeted marketing campaigns.

The team will employ strict selection criteria focused on DeFi, metaverse and gaming projects with MVP in order to make sure projects have “long-term viability and impact.”

$CNET-based participation will be a core feature of this launchpad that may represent “a great opportunity for early $CNET investors” as ticket allocations will be based on the number of $CNET staked. There will also be a participation level that determines the amount of rewards users can earn but also affects one’s voting power.

Developers launching their projects through this system will also be able to integrate metaverse-based features into their Web3 games using the interoperability provided by the MultiversX network.

That’s all that seems to have been revealed for now. You can look forward to the testnet of this platform going live in Q3 2024.

About Cyberpunk City

CyberNetwork will be home to Cyberpunk City, a 3D metaverse made in Unreal Engine 5 in which players will be able to enjoy third-person gameplay across a variety of game modes such as sci-fi car racing, team deathmatch and battle royale. Next to these game modes, the virtual world will also integrate GameFi, DeFi and an NFT marketplace powered by its own token, $CYBER, while giving users the opportunity to take part in a variety of social events.

A demo was planned to go live in the first week of June on the Epic Games Store after it got listed near the end of May, but it looks like that playable build has been delayed. The map that should’ve been available in the demo was teased in a March development update, among features such as a new car collection, inventory system and more. More progress on the car collection was revealed in the April update, alongside development of deathmatch and battle royale maps, while announcing the expansion of the team with a new game designer, community manager and head of marketing. A few days ago, the developers posted a tweet with an embedded video showing improved weapon handling and equipment physics.

According to the listing page on the Epic Games Store, as well as the metaverse’s official website, Cyberpunk City is planned to launch in beta in Q3 2024. Based on the roadmap, deathmatch will be the first available mode, followed by battle royale, car racing and football in Q4 of this year.