OldGinger, the founder and CEO of XOCIETY, has released a detailed thesis outlining the future of the $XO token. Shared in an X post earlier this week, his post marks a major step toward the official launch of XOCIETY's in-game economy. The update focuses on building a sustainable token model that appeals to both web3 gamers and investors.
$XO is the native token of XOCIETY, a third-person shooter with RPG elements set in a sci-fi world. Built on the Sui blockchain, XOCIETY allows players to fight, earn, and shape a virtual metaverse. The token will be launched with a total supply of 5 billion and will serve as the game's core utility asset.
Players can earn $XO through several methods, including competitive matches, season rankings, and battle passes. There is also a play-to-prosper model in place, where in-game purchases fuel a reward pool that flows back into the ecosystem.
According to OldGinger, many earlier blockchain games have failed due to poor tokenomics and lack of lasting appeal. He argues that fun gameplay alone isn't enough. The sector, he says, must appeal to three key groups: web3 gamers, web2 gamers, and token investors. His plan focuses on web3 players and investors as the groups most crucial for long-term success.
He also highlighted a problem seen in other web3 games, where token emissions lead to oversupply and rapid price drops. To fix this, XOCIETY will use limited early circulation and rely on demand-driven growth. The team is also avoiding upfront token listings without a working game, a common issue that has hurt many past projects.
The $XO token system is built around four key ideas:
First is game circulation. Players can earn large amounts of $XO through competitive matches. These matches require an entry fee in $XO or fiat. Prize pools are funded by these fees and by a foundation subsidy, allowing players to earn up to 30 times their buy-in based on skill and performance.
Second is profit and loss. The game mirrors crypto trading by offering the chance to both win and lose. This system supports a healthy balance between token inflow and outflow, avoiding a one-sided economy where everyone expects to earn without risk.
Third is real yield. XOCIETY aims to turn revenue back into value for players. Through IP collaborations and in-game spending, the system will generate real income. This income will be used for profit-sharing and token burning, giving more long-term value to $XO holders.
Fourth is low circulation. The token will not flood the market at launch. Instead, supply will grow slowly as the game and its economy take shape.
The $XO launch also comes with both regular and irregular emissions. For regular gameplay, players can earn $XO through season rankings, match rewards, and battle passes. A fixed amount of $XO is reserved each season for these activities.
On the other hand, irregular emissions come through events and community activities. A key feature is the NTx token, a non-tradable asset earned by joining game tests or social events. NTx converts to $XO at the token generation event (TGE) and is then retired.
Other emission paths include rewards for XOCIETY Frontier Avatar holders, XOCIETY Corporate Share (XCS) holders, and content creators. All these tokens are subject to vesting schedules to reduce early sell pressure. As the TGE approaches, the team continues to seek community input.
The $XO token launch follows months of activity from the XOCIETY team. The game recently held its biggest playtest yet on the Epic Games Store. Players could pre-register and earn $XO Packs and NFTs by completing early missions. During the playtest, players could claim from a pool of 4 million $XO Packs by completing missions and quests, while $90,000 worth of $XO was reserved for those who finished Battle Pass objectives.
XOCIETY also partnered with adidas to release 2,600 Mystery Boxes on the Sui network. These boxes came with rare digital assets, $XO airdrops, and skins inspired by adidas' ALTS brand. Some holders also gained access to profit-sharing slots linked to the game's virtual corporations.