Angry Dynomites Lab and VOYA Games have revealed how their player-owned economy will work as Craft World prepares to launch on the Ronin mainnet on July 29. The update confirms the arrival of DynoCoin, in-game resource trading, and multiple liquidity pools, marking a full transition from testnet to a live, onchain economy.

DynoCoin and Day-One Liquidity Pools

According to the team, DynoCoin will act as the main utility token of Craft World. Designed purely for gameplay, DynoCoin has no fixed cap and is not built for speculation. It will power crafting, upgrades, marketplace trading, and more.

To help kickstart the game's economy, VOYA Games will mint an extra 100 million DynoCoins for the VOYA Treasury. Of this, 61 million will be added to liquidity pools, while 39 million remain in the treasury. The token will launch with an initial price of 0.001 USDC, and a DynoCoin-USDC pool will be live on Katana DEX starting day one. Paired with the initial distribution from Project Voyager, this brings the total supply to 1.1 billion DynoCoins.

Craft World will also feature separate pools for each resource in the game. These pair resources like Fire, Earth, Copper, and more with DynoCoin. Liquidity levels are set low on purpose to encourage early trading and give players a reason to provide liquidity themselves.

A Fully Player-Owned Economy

In contrast to other projects, DynoCoin will not be allocated to insiders, team members, or investors. Every coin in circulation will go toward community use, trading, and in-game activity. There are no vesting schedules or hidden distributions.

By using liquidity pools on Ronin's Katana DEX, the system will allow players to trade freely from the start. This applies both to buying into the game with USDC and to swapping crafted or gathered materials in exchange for DynoCoin.

The setup means that all in-game progress and trade is directly tied to real, onchain assets, giving players complete control over their own gameplay economy.

Craft World Moves to Mainnet

Craft World's mainnet launch on Ronin is set for July 29, bringing the end of a long testnet period that saw over 2.7 million accounts created and 475,000 monthly users. At its peak, the game recorded 145,000 daily transactions and 2.8 million trades.

Notably, the game has already seen over $75,000 in combined revenue through Voyager Chest sales and in-game purchases. With the move to mainnet, the team expects these systems to scale further as the player economy comes online.

What to Expect on Launch Day

When Craft World goes live, players will gain access to all economy features. This includes the launch of the liquidity pools, resource trading, and marketplace functionality.

Project Voyager Season 1 ended on July 10. Once Craft World goes live on Ronin, players will receive their rewards in DynoCoin based on their final crystal totals and leaderboard ranks. The token will then be fully usable across all in-game economy features.

DynoCoin will become the main currency used for all trade, upgrades, and gear purchases. All actions will be tracked onchain, using Ronin's infrastructure to power the live economy.

Craft World by VOYA Games and Angry Dynomites Lab

Overview of Craft World and Its Creators

Craft World is a free to play multiplayer resource simulation game built around idle gathering, crafting, and large-scale cooperative builds. Players collect resources, create items, and contribute to group structures called Masterpieces.

Its four core elements: Fire, Water, Earth, and Air are used to fuel all crafting systems. These resources, along with more advanced materials like Steel, Fuel, and Dynamite, can be swapped using DynoCoin through the game's web3 exchange.

The game uses bright visuals and a dino-themed world to attract a wide range of players. But the real draw lies in its deep economy and market-driven systems that reward players for crafting, trading, and planning together.

The project began as a small NFT collection, built by Angry Dynomites Lab. Over time, it evolved into a full game, with a studio rebrand to VOYA Games in November 2023. The team raised $5 million in May 2025 to fund development, backed by investors including Makers Fund, 1kx, Sky Mavis, and The Sandbox's co-founder.

Project Voyager and the Lead-Up to Mainnet

To prepare for the Ronin launch, the team introduced Project Voyager back in June. This campaign acted as a play to airdrop system, where players completed missions to earn crystals. These missions included crafting, social tasks, and in-game goals.

Each crystal earned helped players climb a leaderboard that determined their final DynoCoin reward. The structure aimed to support all player types from casual gamers to hardcore traders and content creators.

Players could also refer others for extra rewards, creating viral loops to grow the base. The whole system was built to create steady daily activity and give players reasons to keep returning.

Token Details and Resource Pricing

At launch, the liquidity pools will include:

  • 15 million DynoCoin paired with 15,000 USDC for basic entry
  • 45.9 million DynoCoin across 29 different resource pools, each with unique prices

Resource values start low. For example, Earth costs just 0.01 DynoCoin, while Water is priced at 1, and Fuel starts at 3,450. High-end materials like Hydrogen and Dynamite are priced at over 150,000 DynoCoins each.

These prices create a baseline for player trade and provide early incentives for players to gather, sell, or craft their way into deeper parts of the game.

All resource pools will be live at the same time as the DynoCoin:USDC pair, giving players full access to Craft World's economy. 

Craft World Joins Ronin's Growing Lineup

The launch makes Craft World one of the newest games to enter Ronin, joining titles like Pixels, Kaidro, and Axie Infinity. With onchain systems and player-focused economics, Craft World fits the platform's push toward high-activity, scalable web3 games.

Ronin's infrastructure will allow for fast, cheap transactions and make it easy for players to move assets, swap tokens, or take part in the market without leaving the game.

As the mainnet launch goes live, Craft World will enter its next phase with a fully onchain economy. Players will be able to trade, craft, and interact using DynoCoin and in-game resources through integrated market systems.