Season 1 Is Live in The Beacon
The pixel-art dungeon crawler The Beacon has officially launched its first seasonal release, titled Goblin's Gambit. Season 1 went live on May 25 at 16:00 UTC, with the studio confirming the launch through an extended thread on its official channel the following day. Over 7,700,000 BCN tokens are now in play as the total reward pool, distributed across multiple gameplay paths and in-game systems.
The studio recommended Epic Games as the best experience for the new season, though the title is also accessible directly through the web client at the official Beacon app. The team flagged some early server bumps during the first hours of launch, confirming that no stamina or progress would be lost to crashes while the infrastructure stabilized. Within hours of the launch tweet, the post had pulled 78,400 views and 678 likes, showing the audience that has been waiting on the season for months.
How the Core Loop Works
Season 1 keeps The Beacon's core dungeon crawler loop and layers a new economy on top of it. Players run dungeons, defeat enemies, and earn Umbra Shards. From there, the design splits into two paths.
The first is the safer route. Players take their Umbra Shards directly to open Umbra Chests, which distribute steady BCN rewards alongside cosmetics and in-game items. This is the consistent route for players who want predictable earnings without committing extra risk.
The second route runs through The Cellar. Players convert Umbra Shards into a new in-game currency called Gobloonz, then take those Gobloonz into Kraken Klash. Kraken Klash is the headline new mode of Season 1, a prediction-based board experience that adds a layer of risk, timing, and strategy on top of the dungeon foundation. Players Tribute their Gobloonz inside the mode for a shot at significantly larger payouts.
Both paths lead back to BCN, the in-game token. As the studio summarized the design, players who play it safe still progress steadily, while those who take the risk in Kraken Klash can chase the bigger numbers.
Free-to-Play With Optional Premium Layers
The full loop remains free-to-play, which has been a consistent line from the team across the Season 1 buildup. Players can register through the Beacon webapp, connect a supported wallet such as Rabby, and start running dungeons without spending anything. Premium then sits on top as an optional layer for players who want to push further.
Premium adds three specific upgrades. Cosmetics earned in chests are fully owned as NFTs, larger BCN bundles drop from chest openings, and players can commit more stamina per run or buy refills to extend their sessions. Premium access is unlocked through a Starter Pack available in the in-game shop.
The model is designed to keep the F2P entry intact while giving deeper engagement options to players who want more out of the season. As the studio put it on launch day, the better a player plays, the more they earn, and the smarter they choose, the further they go.
The Two BCN Pools Behind the 7.7 Million Reward
BCN is distributed across two pools that work in parallel. The Base Pool is tied to Glint purchases, the premium currency used in Season 1. Every dollar spent on Glint earns a fixed amount of BCN, with the conversion rate adjusting in steps across the season.
The Base Pool runs across 7 distinct stages. Stage 1 carries the highest reward rate at 2.67 BCN per dollar of Glint, with 800,000 BCN distributed during that window. Stage 2 drops to a 2.33 rate, distributing 1.6 million BCN. Stages 3 and 4 sit at 2.00 and 1.67 rates respectively, releasing 2.1 million and 2.6 million BCN. Stages 5 and 6 both run at a 1.33 rate, distributing 3.0 million and 3.7 million BCN, and Stage 7 closes out at a 1.0 rate with 4.7 million BCN in the pool. The decreasing reward rate across stages rewards early participation while keeping the later stages valuable in absolute terms.
The Bonus Pool starts at 5,000,000 BCN and is expandable based on scale and performance throughout the season. Where the Base Pool ties directly to spending, the Bonus Pool flows through gameplay activities such as dungeon runs, Kraken Klash, and the in-game store, with chest openings as the primary distribution mechanic.
Referrals, Existing Assets, and the Onchain Layer
The launch comes with a fully active referral system. Players can invite friends, with each new sign-up receiving a starting bonus of 50 Gobloonz plus 1 Umbra Chest. The referrer then earns a percentage of their referred players' Glint purchases throughout the season, scaling earnings with how many active players they bring in.
Existing Beacon assets carry over into Season 1 with concrete perks. Founding Character holders generate 200 Umbra Shards per daily snapshot, giving them a guaranteed daily income on top of any active gameplay. Pet NFTs provide Yield Boosts that increase Umbra Shard drops inside dungeons, meaning Pet holders earn more from the same number of runs. Writ of Passage holders get a final upgrade questline that is exclusive to this season, marking the last chance to push those items along their progression path.
The studio also reminded players to stay alert about suspicious links and to verify the legitimate URL before connecting any wallet. The official entry point is the Beacon app, with the team's Discord serving as the central communication channel.
Inside The Beacon: The Foundation of a New Gaming Ecosystem
The Beacon is a free-to-play pixel-art dungeon crawler developed by Crushing Blow. The future of play title combines isometric exploration, real-time combat, and a deep crafting and pet system, all wrapped inside a fantasy world themed around the Goblin civilization at Dawnport.
Season 1 is the project's first live seasonal release. The studio has confirmed that the game will continue evolving through future seasons, each introducing new systems, mechanics, progression paths, and alternative ways to play. The Beacon was delayed from its original early 2026 target to give the team time to ship the season's long-term economy without cutting corners. The team described Season 1 as a milestone supporting both the current launch and the future of the project.
Before the full launch, Crushing Blow ran a Goblin's Gambit Pre-Season event from February 24 to February 26, 2026, giving players their first look at the Kraken Klash mode during a 3-day window. That event introduced the prediction-based board format that has now become a central feature of Season 1, and the studio used it to test competitive systems and player engagement at smaller scale before the full rollout.
The economy is built around BCN as the headline token, with multiple in-game currencies sitting between the player and the token. Umbra Shards are earned in dungeons, Gobloonz are converted from Shards inside The Cellar, and Glint is the premium currency that connects to the Base Pool of BCN rewards. Cosmetics earned through Premium play are owned as NFTs, keeping the onchain ownership layer intact for players who opt into that route.
What to Watch as the Season Plays Out
With over 7.7 million BCN in the reward pool, the season is structured to reward both consistent grinders and players willing to take risks inside Kraken Klash. The 7-stage Base Pool design pulls extra weight onto early participation, since the highest BCN per dollar rate is locked into the first stages, while the expandable Bonus Pool gives the team room to grow rewards if engagement runs hot.
Season 1 has officially begun, the servers are stabilizing, and the dungeons are open. The team's parting line on the launch thread sums up the simple invitation behind the season: run dungeons, defeat enemies, earn Umbra Shards, and choose how far to push.













