Star Atlas has locked in March 10, 2026 as the official launch date for Holosim Season 1: Chapter 2. The Solana-based space strategy title confirmed the date on March 5 after weeks of delays, calling the upcoming chapter a significant step forward for the free-to-play browser game. A second post on March 6 reinforced the countdown with five days to go before servers go live.
The chapter arrives with a fully redesigned interface, new missions, NPC mission givers embedded in a branching storyline, a deep achievement system, and a $10,000 leaderboard competition where prizes are denominated in OMO value. OMO, or Open Marketplace Operations, is Star Atlas's active market program through which the team sells in-game assets at set prices to stabilize the game's economy. Leaderboard rewards priced in OMO assets give top competitors access to ships, resources, and gear pulled directly from that program.
Territorial Control Replaces Faction Contracts
Chapter 2 restructures the entire competitive framework. Faction Contracts from Chapter 1 are gone. In their place is a Dominion Points system, where every faction earns DP each epoch, roughly every hour, based on how many Starbases they control and the tier of each base. Factions that conquer more Starbases and upgrade existing ones accumulate DP faster. After the chapter's five-week run concludes, the faction with the most DP receives the largest share of the prize pool. Factions that fall below a minimum threshold receive nothing.
This design turns Holosim's onchain grand strategy into a faction-wide war for territorial dominance, rewarding sustained coordination across the MUD, ONI, and Ustur factions rather than individual mission completion.
NPC Mission Givers, Achievements, and zProfile Integration
Chapter 2 introduces voiced NPC characters for the first time in Holosim. Each faction has its own set of mission givers who deliver quests wrapped in faction-specific lore. All dialogue is fully verbalized, and the AI character SAGE returns to notify players of pending daily quests and incoming fleet attacks. The storyline runs parallel across all three factions, with unique narrative framing for each side.
The achievement system goes deep. Star Atlas had advertised over 400 achievements tied to Chapter 2 in earlier communications, and those in-game milestones are now connected to zProfile, the identity layer built on z.ink. Completing achievements rewards players with zXP, tying Holosim progress to the broader Star Atlas identity ecosystem. The subscription system on z.ink has also been hooked into Holosim's battlepass, meaning z.ink subscribers gain battlepass access as part of the integration.
A new Combat UI arrives alongside these updates, replacing the older full-screen combat view with a smaller panel-based layout consistent with the game's redesigned interface. An NPC threat system, measured in star ratings similar to a threat level in GTA, factors in leaderboard position and faction standing to determine what type of enemy fleets spawn against a player.
Chapter 2 After Months of Delays
The chapter was originally expected in January 2026, then officially announced for February 19 before being pushed back again. The delay followed ATMTA's decision to migrate Holosim from AtlasNet, its legacy network, onto the z.ink testnet, a move designed to prepare the game for the eventual z.ink mainnet launch. The additional development time allowed the team to integrate zProfile achievements and the z.ink subscription system before going live.
Chapter 1 ran from August 20 to September 24, 2025, with a $35,000 prize pool powered by Solflare. The top 1,500 players on the leaderboard shared USDC, SOL, ships, and crew packs. First place earned 300 USDC, an Armstrong IMP Tap, five Platinum 5 Crew Packs, and 0.02 SOL. The first 1,000 players to finish the questline received a Completionist Bundle that included a VZUS solos ship and a Solflare-branded ship skin.
About Holosim and the Star Atlas Ecosystem
Holosim is a free-to-play, browser-based grand strategy simulation set in the Star Atlas universe in the year 2625. Aephia Industries Three factions, MUD representing humans, ONI covering a multi-species coalition, and Ustur as sentient robots, compete across a persistent star map called the Galia Expanse. Players manage fleets, mine resources, craft items, and deliver goods to Starbases without needing to connect a crypto wallet or invest upfront.
The game mirrors the mechanics of SAGE, Star Atlas's onchain fleet management title, but removes the NFT and token requirements, making it accessible to anyone. Connecting a Solana wallet is optional and only needed to claim leaderboard rewards on Solana mainnet. Battle passes are available for players who want to accelerate their progression.
The team now has a functioning pipeline that allows them to produce new chapters more easily, with plans to keep new chapters rolling out throughout 2026 Aephia Industries, refining the systems that resonate with players and removing those that do not. SAGE C4, the next major update to the full onchain version of the game, continues development in parallel, with several Holosim features confirmed to carry over, including faction chat, quest systems, and automation tools.













