Web3 football sim Soccerverse has reached an agreement with FIFPRO, the global body that represents professional footballers, securing the right to use the names and images of over 65,000 players. The deal allows Soccerverse to feature officially licensed footballers from more than 70 countries, covering both club and national team players.

According to the team, this update brings real names and a layer of realism into the game. Users can now scout, trade, and manage their clubs using real-world players from football nations such as England, France, Italy, Argentina, and Portugal. The rollout is now underway and will be fully built into the new version, set to arrive early next year.

Real Players Join the Game

The licensing deal means Soccerverse can integrate players from all FIFPRO-affiliated member unions. With this change, users will see familiar names added to scouting reports, team sheets, and the in-game transfer market.

For Soccerverse, which already uses real-world data to shape player performance, this adds a more visible connection to professional football. 

Andrew Gore, CEO of Soccerverse, called the agreement a "landmark moment" and said it helps build trust around the game's long-term goals. He also pointed to how the deal supports FIFPRO's aim of giving more global exposure to footballers, including those from countries that often receive less attention.

"Partnering with FIFPRO is a landmark moment for Soccerverse and a massive win for our community. Trust and authenticity are critical to our vision, and this license is our commitment to building a legitimate football universe. This is a true partnership that also supports FIFPRO's vital mission, providing a global platform for the entire collective of players and giving our community the chance to discover talent from under-represented footballing nations."

FIFPRO shared that view, describing Soccerverse as a platform that gives its community a role in shaping how football is played and managed in-game. In a statement, FIFPRO Commercial Enterprises said it values partners who look for new ways to approach digital football.

"FIFPRO is delighted to welcome Soccerverse, a community-driven system where fans can shape clubs, share influence, and build something together. We value partners who are willing to innovate and rethink the norm as digital entertainment continues to evolve," stated FIFPRO Commercial Enterprises.

What's Changing in the Game

The new players are being added gradually. Real footballers will begin appearing in matches and on scouting lists throughout December. Managers can start including them in their lineups or trading them through the game's internal exchange.

Because Soccerverse already uses real-world stats to update player performance, having official names makes it easier for users to plan around form and reputation. The move also makes it more practical for scouts in the game to find and follow well-known players or discover lesser-known names from smaller footballing nations.

The next version of the Soccerverse app, scheduled for early 2026, will include full support for the FIFPRO players. 

About Soccerverse

Soccerverse is a long-running web3 football management game built on the Polygon network. It features a persistent world where users take on different roles and influence how the sport works inside the game.

The setup is closer to a sports simulation than an arcade-style football game. Players can be club managers, agents, scouts, traders, or influencers who act like owners. Each role comes with its own way to shape how teams are run, players are handled, and decisions are made. For example, managers deal with tactics and transfers, while agents focus on contracts and morale.

One of the game's defining features is its use of real-world player stats. The game tracks over 140,000 real players across more than 5,000 clubs. These stats are updated based on real-life performance, giving the in-game footballers a dynamic range of ratings that shift throughout the season.

A key element of Soccerverse is its persistent season model. Matches take place twice a week, and each season lasts about 6 months. This gives users time to build squads, run scouting efforts, and make moves in the transfer market without rushing. 

The economy inside the game is powered by blockchain, and Soccerverse runs in a decentralized format. This structure gives everyone a role in shaping how the platform develops over time, including through governance decisions and changes to the game's rules.

Recent Developments Around the Game

The FIFPRO partnership comes shortly after another key moment for Soccerverse. In October, Polygon Labs and Immutable added the game to the new "Polygon Gaming" hub on Immutable Play. The hub launched with five web3 games and brought shared rewards, leaderboards, and discovery tools for players.

This platform now offers shared quests and an upcoming $100K reward pool to help the included titles reach more users. Soccerverse is featured as one of the games supported through this effort, giving it more exposure within the space.

The deal between Polygon and Immutable also included technical changes designed to make cross-game play and asset use easier. As Soccerverse runs on the Polygon network, this setup lets it benefit from those upgrades and offer users a smoother in-game experience.

Being part of the new hub also connects Soccerverse to a broader user base and provides access to shared infrastructure. 

Looking at the Bigger Picture

The move to include FIFPRO's player license is one of several steps that Soccerverse has taken to build a more grounded link between the digital game world and real-world football. Rather than just adding player names for appearance, the change affects how scouting works, how players are traded, and how users shape their lineups.

This kind of licensed content is very common in traditional football games and is becoming more visible in the web3 space. Games like Sorare and FIFA Rivals already use real player data through licensing deals. Soccerverse now joins this group by gaining access to FIFPRO's full player image and name rights, covering a wide range of players across over 70 countries.