The developers of the Ronin-powered Puffverse metaverse have announced the start of PuffGo Preseason 4, giving players limited time to compete for USDC and vePUFF rewards by winning League matches in the on-chain royale party game.
PuffGo League Preseason 4 retains the core rules of previous preseasons, and requires owning at least 1 Puff NFT to participate from September 13th to September 27th, 12:00 AM UTC. A Puff NFT (not the Puff Classic NFTs) gives you Free Chances that can be redeemed to play a couple of League matches. These Free Chances reset every season, except 2 Free Chances awarded to Puff General NFTs, those don’t reset. So, how do you continue playing after your Free Chances run out? Well, you then need to buy a Pass that is redeemed for 1 match, so 1 Pass = 1 match. The price of a Pass can change each season, but for Preseason 4, each Pass costs 2 USDC. You still need to own a Puff NFT to use these Passes.
Puff NFTs can be purchased from the Mavis Market, and you can also download PuffGo on the Mavis Hub to play on Android and iOS. The web3 game is also available from the Puffverse official website, as well as on the Play Store, App Store, and Xiaomi App Store (GetApps). You’ll also need to download the PuffTown app to see in-game and on-chain data, claim rewards, as well as to lock your NFT in order to play in this competitive period. While any type of Puff NFT can participate, the table below shows you the number of Free Chances that NFTs from each collection have. The cheapest NFT at the time of writing is from the Puff Astronaut collection, where the floor price is currently 13.20 $RON (~$20).
Earning USDC and vePUFF rewards is based on your leaderboard rank, which you increase by winning League matches. There are 7 ranks in total in the following order, from lowest to highest rank: Bronze, Silver, Gold, Platinum, Diamond, Amber, and Archdemon. If you don’t play for more than 5 days while being Amber rank or higher, your rank will decrease. Failing the first round of a match decreases ranks for players in Gold or above, fostering consistent ‘Skill to Earn’ gameplay.
There are multiple prize pools players can compete for: the Basic Prize Pool, Top 100 Prize Pool, and Referral Rewards. There’s also a League Bug Bounty program that awards 20 IGO points for verified bug reports. IGO (Initial Gaming Offering) points will be possible to exchange for the game’s upcoming $PUFF token at a certain rate in a future TGE potentially taking place this year.
The Basic Prize Pool consists of 3000 USDC from the developers, 750 vePUFF rewards, and 90% of the USDC spent on Pass purchases. Players need to be at least Gold rank to qualify for this reward pool.
For the Top 100 Prize Pool, players stand a chance of earning up to 6750 vePUFF, but need to be either Amber or Archdemon rank to have the opportunity to qualify among the top 100.
The top 10 referrers will share a prize pool of 2000 USDC for inviting the highest number of people. An invite is considered qualified if the referral registers and plays at least 1 League match. Each invite also gives you 5 IGO Points. If a newly invited player who registers after September 10th plays 1 League match, they will get 10 IGO Points and 6000 Coins, while getting Silver or higher in the first 3 days is rewarded with a bonus 20 IGO Points. A total of 250k IGO Points is up for grabs for Puffverse’s new PuffGo League season.
Puffverse raised $3 million and migrated to the Ronin network earlier this year, with the funding round led by Animoca Brands, while the likes of Sky Mavis and Spartan also took part in backing what was previously a project on the BNB Chain.