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Phil Hall
Phil Hall
Oct 1, 2022

Mouse Haunt Dodgeball Arena Early Access

After releasing Lock and Load, the Mouse Haunt team is ready to launch their first PvP experience on October 4th, Dodgeball Arena.
Mouse Haunt Dodgeball Arena Early Access

It has been a while since we talked about Mouse Haunt, a game many are eager to try out. After releasing Lock and Load a few months ago, the team is now ready to launch their first PvP experience on October 4th, Dodgeball Arena. Here is what we know about the project and you can get early access to the game!

But before going deeper into the game mechanics and how you can join the early access version of the game, let's have a look at the freshly released trailer to get you hyped about this release.

Dodgeball Arena, the first PvP Mouse Haunt Release

Following their planned release cycle, the Mouse Haunt team is ready to release its first PvP game. Until now, Mouse NFT holders only had the option to send their Mouse Heroes looting and farming $MHT tokens in the idle game Lock and Loot.

This release marks the first step towards a more engaging and fun gaming experience. Dodgeball Arena is a free-to-play competitive game made in Unreal 5. The game is designed as a 3v3 arena and the combats last 6 to 8 minutes. The play-to-earn mechanics will be introduced at a later stage and will be centered around competition.

The objective of the game is simple: kill every enemy Mouse Heroes! When a mouse is killed, its ghost continues to live and can use objects from the arena to continue inflicting damage on its enemies.

Preview of the Arena

The game lobby is where players will wait for everyone to join the game and practice their shooting skills on each other before entering the arena. Once in the arena, you will have to fetch the cannonballs spawning on the map to throw them at your enemy or to pass it to your teammate. You will have to use objects on the map or hide to protect yourself from incoming cannonballs. If you are hit by a cannonball or by an object thrown by a ghost, you will lose shield. Once your shield is depleted, your character will be stunned for a brief period.

The game can be played in 1v1, 2v2, or 3v3 matches. The team told us that the sweet spot is 2v2 matches. Unfortunately, we did not have the chance to try it yet, we will have to wait a few more days to give it a go.

You can find more details about the Dodgeball game mechanics in the project's whitepaper.

How to get early access?

The first thing to do is to head over to and register an account there. Then, from October 4th, you will be able to download the early release of the game (PC only for now, but Mac and mobile builds should follow). In order to access the gameplay, you will have to join the Discord server in order to receive a password. We do not know if the number of players will be limited, but from the info we got from the team, it shouldn't be too hard to get access.

The Mouse Haunt release schedule

The next items on the short-term roadmap are the project's marketing effort expansion and the release of Dodgeball arena on iOS and Android devices. The overall Mouse Haunt release roadmap is shown in the image below. There are no set dates for each release, but until now, we have seen a dedicated team that keeps delivering regular updates on the previously released versions. Let's hope that Dodgeball Arena will be fun to play and that play-to-earn mechanics will be added while we wait for the final game, Castle Heist.

What is Mouse Haunt?

The Mouse Haunt team promises to offer an innovative play-to-earn experience where the fun comes as the first reward. And from the concept to the first gameplay previews we have seen, it seems like that is what the Isoforce Games team is going to deliver. The game itself has been in development for quite some time. A first preview was presented at DreamHack Atlanta in 2018. Since then, the game evolved to become an NFT-based play-to-earn game and is now being developed on the Unreal Engine 5.

Mouse Haunt is an isometric multiplayer action-strategy game. Players will play in two different teams: Mouse Heroes and Ghosts. Then the goal is rather simple: The Mice want cheese and the Ghosts are trying to prevent them to get their paws on it. As simple as that, but players will have to use many tricks to achieve their goal, and that’s where the fun begins!

Ghosts are able to control the environment by throwing chairs, making a bookcase fall over an unsuspecting mouse, or even blasting explosives! But wait, there is another twist: Once a mouse dies, it will become a ghost and will need to adapt its strategy to continue scoring points.

The play-to-earn mechanics for the different game modes are not all known yet, but you can read more about the game economy and the different tokens and NFTs in the whitepaper.
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