Moku has outlined the mechanics arriving with Grand Arena Season 2, describing a set of changes that shift the game away from daily lineup management toward longer term asset holding. The studio published the details on September 9, 2026, with Season 2 scheduled for October.
Mokiball sits at the centre of the redesign. It is an automated game played by AI Mokis, and a Moki's stats determine how it performs there. Players still collect cards, but those cards now represent tokenized shares of Mokis rather than functioning purely as lineup pieces.
From Lineups to Portfolios
The most consequential change is what players actually do each day.
Season 1 ran as a fantasy manager format, where players assembled lineups from their card collection for daily and weekly contests and predicted which AI entities would perform in Moki Mayhem. That required active roster management on a recurring basis.
Season 2 makes lineups more passive. Rather than rebuilding constantly, players build a stronger portfolio of Mokis and hold it. The card layer becomes an ownership layer instead of a scheduling layer.
That is a meaningful shift in what skill the game rewards. Daily lineup optimisation favours players who can commit time every day and follow form closely. Portfolio construction favours judgement about which Mokis will perform across a longer window, which is a different discipline and a considerably lower time commitment.
Framing the cards as tokenized shares makes that explicit. A share in a Moki that performs well in Mokiball produces returns regardless of whether the holder logged in that day, which is closer to how equity works than how fantasy sports work.
A Shorter Season With Weekly Payouts
Season 2 runs around four weeks with payouts distributed weekly.
That is a substantial compression from Season 1, which ran 12 weeks from February 20, 2026 with a starting prize pool of 1,000,000 USD that scaled with ecosystem activity. Rewards there ran through mXP, accumulated via leaderboard placement, card collection, and contest participation, with mXP determining both eligibility and payout weighting.
Shortening to four weeks with weekly payouts changes the feedback loop considerably. A 12 week season asks players to sustain interest across three months before the picture is settled, whereas four weekly payout cycles give four distinct moments where performance converts into something tangible.
For a game built around holding assets rather than managing lineups, that cadence matters more than it might in a format with daily activity. Passive holding needs visible returns at regular intervals to stay engaging, and weekly settlement provides that without requiring the player to do anything in between.
The studio also confirmed it is decreasing some fees to improve the player experience, though it has not specified which fees or by how much.
What Carries Over and What Comes First
The majority of Season 1 champions will carry over into Season 2, so players who built strong positions during the first season are not starting from zero.
Before the season opens there will be a presale for Season 2 packs, giving players a route to build their portfolio ahead of the start rather than assembling it during the opening days.
That sequencing suits the new format. In a portfolio game, arriving with a position already built is a real advantage, and a presale creates a defined window for acquiring one rather than leaving early entrants scrambling in the first week.
Revenue Directed Toward Schiffy
Moku confirmed that a portion of the revenue generated from Grand Arena will be used to purchase Schiffy.
That extends a commitment the studio made in its release slate published on September 4, where it stated some profits would be used to buy and vault Schiffy. Attaching a specific product's revenue to that purchase makes the link concrete rather than aspirational.
Directing operating revenue at a partner token is unusual in this sector, where partnerships more often run on marketing terms. Whether it moves anything depends entirely on how much revenue Grand Arena generates, which the studio has not disclosed.
Inside Moku and Grand Arena
Grand Arena is Moku's fantasy gaming platform, built around Moki, AI driven entities that compete in automated matches while players hold and manage the assets representing them.
The platform runs on Ronin and introduced its own currency in April 2026 with bRON, a bonded RON token. It holds a 1 to 1 peg to RON but cannot be transferred out of the ecosystem, confining its use to the game. Players obtain it through airdrops, card pack purchases, gameplay boosts, and daily jackpot prizes.
bRON uses the Apptoken standard, ERC-20C, developed by Limit Break. The design goal is stabilising value and limiting external speculation, an approach also adopted by Pixels with vPIXEL and Axie Infinity with bAXS.
Grand Arena has continued shipping through 2026, adding a L.E.A.F. card burn machine, Pack Battles, and Club Boosts in one update. Champion and Non Champion leaderboards run as separate tracks.
Season 2 sits inside a wider release slate. Moku has five games scheduled across the next six months, starting with Nomgar on September 14, 2026, followed by Grand Arena Season 2 in October, Super Battle Moki in November, a Beyblade inspired title called Break, and an Action RPG in 2027. One of the five is being built for Schiffy.
The presale for Season 2 packs comes first, with the season itself opening in October.












