Moku has laid out a release schedule covering five games across the next six months, expanding both its IP channels and its game output. The studio published the slate on September 4, 2026.

Nomgar leads on September 14, 2026. Grand Arena Season 2 follows in October 2026, and Super Battle Moki arrives in November 2026. Break, described as a Beyblade inspired game, sits alongside those without a fixed date. An Action RPG rounds out the list for 2027.

One of the five titles is being built for Schiffy, and the studio stated that some profits will be used to buy and vault Schiffy.

Five Games Is an Unusual Number

Most web3 studios ship one game and spend years iterating on it. Announcing five across six months is a different strategy entirely, and it says something about how Moku views its position.

The slate covers distinct genres rather than variations on one formula. Grand Arena is a fantasy management and card collection platform, Super Battle Moki and Break both point at competitive action formats, and the 2027 title is an Action RPG. That spread suggests the studio is treating its characters as intellectual property to be deployed across formats rather than as assets belonging to a single game.

That is the phrasing the studio used: expanding IP channels and games, with the two listed together. A studio thinking in IP terms builds a roster once and reuses it, which is why a Beyblade inspired title and a fantasy manager can coexist under the same brand without either feeling out of place.

Building a game specifically for Schiffy extends that logic outward. Rather than only developing for its own characters, Moku is producing a title around a partner project, with the buyback and vault commitment tying the studio's own revenue back into that project's token.

What Grand Arena Established

Grand Arena is the platform the rest of the slate builds on. Season 1 launched on February 20, 2026 with a starting prize pool of 1,000,000 USD scaling with ecosystem activity across a 12 week season that ran to May 2026.

The format puts players in a manager role. They collect digital cards representing AI driven entities called Moki and assemble lineups for daily and weekly contests. Moki Mayhem functions as the underlying engine, generating the performance data that scoring runs on, so a player's job is predicting which AI entities will perform rather than controlling them directly.

Rewards run through mXP, accumulated via leaderboard placement, card collection, and contest participation, with mXP determining both eligibility and payout weighting from the prize pool. Champion and Non Champion leaderboards run as separate tracks.

The platform introduced its own currency in April 2026 with bRON, a bonded RON token on Ronin. It holds a 1 to 1 peg to RON but cannot be transferred out of the ecosystem, confining its use to the game. Players obtain it through airdrops, card pack purchases, gameplay boosts, and daily jackpot prizes.

bRON uses the Apptoken standard, ERC-20C, developed by Limit Break. The design goal is stabilising value and limiting external speculation, and the same approach has been adopted elsewhere with Pixels using vPIXEL and Axie Infinity using bAXS.

Grand Arena has continued shipping through 2026, adding a L.E.A.F. card burn machine, Pack Battles, and Club Boosts in one update, with Season 2 now scheduled for October.

Why the Buyback Commitment Matters

The line about using profits to buy and vault Schiffy is short but unusual for a studio announcement.

Most partnerships in this sector run on marketing terms, where two projects promote each other and share an audience. Committing revenue from a game to purchasing and locking a partner token creates a direct financial link instead, where the game's commercial performance feeds a specific asset.

Vaulting rather than holding is the operative word. Tokens bought and vaulted are removed from circulating supply rather than sitting in a treasury that could sell them later, which is a stronger commitment than a purchase alone.

Whether it works depends entirely on whether the games generate profit, which is the same question hanging over every studio in the category. Five releases in six months is an aggressive schedule for any team, and the first checkpoint arrives on September 14 with Nomgar.