MOBLAND has released dynamic and customizable Digital WEED Farms, the first release from NFT 3.0: Revenue generating business licenses. Players can use these Farms to earn rewards, grow their empire, and provide services to players.
Weeds are an in-game asset used to upgrade and repair damaged Farms and upgrade and heal injured characters alongside other utilities.
Weed Farms have a combination of rarity and attributes, bringing variety to productivity, strength, and earning potential. The Farms are of four categories – Primary, Statistic, Appearance, and Consumption.
The Primary attribute defines the Rarity, Type, and Level of the Farm. Rarity determines the size, number, and area of greenhouses. The Type determines what a Farm can produce, while the Levels define the upgradeability of the Farm.
The Statistic attribute plays many roles in establishing an empire in the MOBLAND. For example, it defines the number of greenhouses on a Farm, how much Weed can be produced by a greenhouse, the number of seeds planted in a single greenhouse, and how long it takes to generate Weed on the Farms. It also determines the maximum Weed that can be stored on a Farm and the weed storage level where Weed must reach before they can be claimed.
There is a defender attribute bonus that boosts the attack & defense capability of the characters while they are on the Farms. The Hit Point (HP) determines the amount of carnage a Farm can take. Lastly, Statistic Attribute determines the status of a Farm. This may be Active (signifying that a fact is operational) or Wicked (when a Farm has suffered damage and has a score of 0 HP).
The other categories are: Appearance affects what a Farm looks like in-game; Consumption, which affects how much Weed is needed to upgrade or repair a Farm.