City building game MegaCryptoPolis has introduced new elements of decentralized finance as the game connects two different game worlds through one token. The MB Token allows transfers between the Ethereum and Tron versions of the game, without the need for the game developers to interfere.
Prices can vary greatly between the two versions of the same game. Trading using the MB Token will open up a wider economy for all players participating in MegaCryptoPolis.
The MB Token will launch on September 24th on the Uniswap Exchange. The value of the token will be based on the average price of resources over a 3 month period. Request and demand from participating MegaCryptoPolis players will determine the future price of the token, because that's how decentralized finance works.
The developers of the city building game emphasize that the MB Token is not a governance token. They label the token as an 'index for all in-game resources combined on a single chain'. The only way players can get MB from the vault, is by depositing resources into the vault. The less MB there's left, the more resources are required to obtain it. Therefore there will be fluctuations in value.
Alongside the launch of the MB Token, the game has partnered with MakerDAO. Gamers will be able to use the DAI stablecoin inside MegaCryptoPolis to acquire game packs, items and resources from the official store with a 30 percent discount. Recently the team already announced a partnership with Matic, basically providing free transactions on the Ethereum blockchain.
MegaCryptoPolis isn't a new game. The game already allows players to earn money by trading and being active. In May the studio announced it had paid out 3.5 million dollars to gamers over the past two years. Back then the Tron version paid 487 thousand dollars over a period of two months.
It's safe to compare MegaCryptoPolis with Simcity, but the world of MegaCryptoPolis is much more about running a business. You control companies, individuals and all kinds of elements that are part of a major production cycle. However, in terms of users the blockchain-powered game is far behind. According to data from Dappradar there are only a few hundred players per month.
You could compare MegaCryptoPolis with a game like Simcity, however it also has elements from The Sims in it. Players can own houses, offices, and factories. Citizens need jobs, jobs need employees, factories produces resources, and so on. All these digital assets are important for the MegaCryptoPolis ecosystem.
In addition the team is planning to add interior apartments to the game. This would mean that player-owned characters would have their own home, which could be decorate with furniture and electronics. These will also be ERC-721 or TRC20 tokens, which in turn need to be produced by factories, requiring resources, workers, transport and so on.
Currently MegaCryptoPolis is only playable in a web browser, both on desktop and mobile. In addition the team is working on a standalone client, a mobile app, interoperability between Tron and Ethereum and more unique buildings that players can design themselves using building blocks.