Games
News
Tokens
More
Awards
Advertise
Watchlist
My PlayToEarn Points
Join Community on Discord
Games: 0Game Tokens: 0Social-Score
Games: 0
Game Tokens: 0
Avg. Social Score (24h)
24h Vol: $0
Market Cap: $0
Dominance: BTC 0%  ETH 0%   SOL 0%
English
EnglishDeutschBahasa Indonesia
USD
USDEURBTCETHEOSTRONEnjinPolygonAUDBRLCADCHFCLPCNYCZKDKKGBPHKDHUFIDRILSINRJPYKRWMXNMYRNOKNZDPHPPKRPLNRUBSEKSGDTHBTRYTWDZAR
Add new game
For Creators
Informations Center
Login
0
Account
Logout
Michael
Michael
Jan 3, 2023
News

Japan Provides Metaverse Classes to Curb Low School Attendance

Japan has announced the unveiling of Metaverse classes to curb absenteeism and poor student participation during lessons to improve the quality of education in the country.
Japan Provides Metaverse Classes to Curb Low School Attendance

In April, Japan will establish a new government agency specialized to child and family issues. The agency will examine using Metaverse space to combat frequent absenteeism among Japanese students.

The goal of this metaverse project is to provide a space for children to learn and develop social skills, as well as to expand the options available to municipalities seeking to support nonattending children. It also hopes to serve as a springboard for students to return to their schools.

The Launch of Room -K

Children in Japan have had trouble attending school since the pandemic. Through Room-K, the Japanese government and Katariba, a non-profit with offices in Tokyo, are providing classes in the metaverse to address the issue.

About 110 pupils from Tokyo and Hiroshima's primary and junior high schools are now taking part. Room-K lessons are 45 minutes long and cover reading, programming, Japanese, and other subjects from which kids can choose. Children can also select avatars based on heroes and princesses, and they can have video chats with other kids.

Other Advents of Metaverse Education 

There are companies that use the Metaverse for learning space, other than the Room -K. To begin with, The University of Tokyo declared that engineering students would be able to take courses on the metaverse. The classes are designed for middle school, high school, and university students as well as individuals thinking about changing occupations. It comprised both in-person and online meetings.

A new online course titled "Business in the Metaverse Economy" was also introduced by The Aresty Institute of Executive Education. The course was designed for business and technology professionals who are interested in learning more about the metaverse and related technologies. Finally, Morehouse College and VictoryXR partnered to provide a Black history course in the metaverse. Students will use virtual reality (VR) headsets to experience Black history "firsthand," visiting key locations and occasions including MLK's "I Have a Dream" speech, the Underground Railroad, and more.

Disclaimer: The information provided on this page do not constitute investment advice, financial advice, trading advice, or any other sort of advice and you should not treat any of the website's content as such. Individuals should do their own research before taking any actions related to the product they read about and carry full responsibility for their decisions.
RollbitRollbit
Unstoppable DomainsUnstoppable Domains
PhemexPhemex
Youtube
PlayToEarn is the world's leading blockchain-games data aggregator and news outlet. We track community activity, growth and on-chain metrics of games.
Interested to stay up-to-date with blockchain games? Get the latest blockchain games news, updates, and reports by subscribing to our free newsletter.
Subscribe
Cookie
Cookies
This website uses cookies to enhance user experience and provide certain services and features to users.
Accept all cookies
...
...
Games
star-line
Watchlist
News
Login