Two Updates Land in the Greater Rift
Immortal Rising 2 has rolled out two simultaneous content updates aimed squarely at end-game players. The Greater Rift Abyss has been extended to Stage 60, opening 20 additional tiers of high-difficulty content, and the Echoglass Amplification Quest is now live with a Final Amplification ceiling of plus 900 percent. Both changes drop directly into the Greater Rift system, the action RPG's core competitive loop, and reshape how players approach the leaderboard climb in Abyss Mode (Ranking).
The studio framed the update simply: new trials await, with players invited to enter the depths and prove their strength. The Echoglass Amplification system layers on top of the existing Greater Rift run economy, giving committed players a structured progression path that rewards account-wide investment rather than single-character grinding.
How Echoglass Amplification Works
The Echoglass Amplification Quest stacks four progression tracks, each gated behind a different account-wide milestone. Together, they cap at plus 900 percent Final Amplification.
Reach Character Level grants plus 100 percent amplification per 1 level gained per 150 character levels, with the track maxing out at level 10 of 15. Reach Awakening Stage grants plus 100 percent per 1 level gained per 1 awakening stage, capping at level 5 of 5 and already reachable at Max Level for active end-game players. Reach Equipment Collection Level grants plus 100 percent per 1 level gained per 10 equipment collection levels, with a level 10 of 10 ceiling. Reach Skill Collection Level grants plus 100 percent per 1 level gained per 20 skill collection levels, also capping at level 10 of 15.
The Amplification screen sits inside the Greater Rift menu alongside the Echoglass and View All Stats tabs, with each milestone unlocked through standard play and crowned with a Level Up button when the threshold has been hit. Notably, the amplification excludes Resurrection, Charm, and Pet stats, focusing the boost squarely on offensive and progression-relevant Echoglass characteristics that drive deeper Abyss climbs.
Greater Rift Abyss Extended to Stage 60
Alongside the Amplification rollout, the Greater Rift Abyss has been extended to Stage 60. The previous ceiling sat at Stage 40 when the Greater Rift Abyss launched as the ranked competitive mode for veteran players. Pushing the cap to Stage 60 opens 20 additional tiers of progression for the players who had already cleared the existing maximum.
Each Abyss Mode entry currently costs 1.000C in the in-game currency, with five entries available per cycle as shown in the latest in-game UI. Entry rewards scale with stage progression, with Progress Rewards listed at each cleared tier feeding into the player's overall account economy. The visible Stage 39 example in the studio's announcement shows the standard Progress Rewards layout, with cosmetic items, materials, and crafting components dropping as players push deeper into the Abyss.
The Greater Rift system itself launched in Q1 2025 alongside Arcane Stones as one of the foundational end-game systems, sitting on top of the Immortal Token (IMT) generation event. Stage 60 now becomes the new horizon for top-tier players, with the Echoglass Amplification stack designed to make that climb mechanically possible for accounts that have committed across all four progression dimensions.
What Immortal Rising 2 Actually Is
For readers new to the title, Immortal Rising 2 is a dark fantasy action RPG developed by Badbeans and published in partnership with Planetarium, the studio also behind the Nine Chronicles franchise on Web3 rails. The game is the sequel to the original Immortal Rising and runs as a free-to-play mobile title with deep Web3 economic integration through the IMT (Immortal Token) economy on Planetarium's stack.
The combat loop centers on building a unique battle style by combining artifacts, skills, and equipment across multiple weapon types and magic schools. Players progress through a campaign, climb the Greater Rift, and engage in PvP and guild content. The studio's published roadmap covers Greater Rift, U-Grade Equipment as NFTs, Avatar and Wings NFTs, Guild Boss Raids, seasonal Guild Wars, Mercenaries as NFTs, the Divine and Darkness magic skill schools, World Arena, the Guild Championship, and Guild Tokenization.
The character roster builds combat identity through a class system with multiple weapon types including the Spear, which was added in Q1 2025 alongside the Greater Rift launch. Each class supports skill-based combat through the Awakened Ability system, with progression measured across Awakening Stages that cap with the SSS rank for top-end accounts.
The Player-Driven Economy Layer
IMT is the in-game token at the center of the economy, deployed alongside Starlight as the IMT Swap mechanism that handles in-game to on-chain value flow. NFT collections cover U-Grade Equipment, Avatars, Wings, and Mercenaries, each piece tied to in-game performance and tradeable on Planetarium's NFT infrastructure.
The Greater Rift sits at the top of this economy. Higher-stage clears feed into more valuable rewards, which compound through the Echoglass system into stronger account states, which in turn enable deeper Abyss climbs. The Echoglass Amplification Quest layered on top of the existing system effectively rewards players for sustained engagement across multiple economic axes (character progression, awakening, equipment collection, and skill collection) rather than just rewarding the single highest-level character.
That account-wide design is one of the structural choices that sets Immortal Rising 2 apart from typical mobile action RPG progression. Most ARPG mobile titles reward a player's single best character. Echoglass Amplification rewards the depth of an entire account.
Why This Update Matters Now
The Stage 60 extension and the Echoglass Amplification Quest serve two distinct player audiences inside the same drop. Top-end players who had already cleared the previous Abyss ceiling now have a fresh challenge layer to push into. Mid-tier players who were already hitting Echoglass milestones across character level, awakening, and collection systems now have a structured reward path that converts that grind into measurable amplification gains, making subsequent Abyss runs more productive.
The cap of plus 900 percent Final Amplification gives committed players a clear ceiling to chase and rewards deliberate account building. The exclusion of Resurrection, Charm, and Pet stats from the amplification scope keeps the focus on offensive output, which directly translates into Abyss climbing potential. Players who optimize their Echoglass setups will see meaningful improvements in how deep they can push into the new Stage 60 territory.
For the leaderboard ranking, this is a structural shift. Abyss Mode (Ranking) determines competitive standing, and access to plus 900 percent amplification ahead of competing players means the early days of the new ceiling will be defined by who completed the Echoglass quest fastest. Late starters will close the gap once their accounts catch up, but the early rankings on Stage 50+ will reward players who treated the Echoglass system as a priority from the moment the update went live.
How It Connects to Planetarium's Wider Roadmap
Immortal Rising 2's roadmap is published through the Planetarium docs and runs through several upcoming additions. Q3 2025 was scheduled to introduce a New World, Mercenaries as NFTs, the Divine magic skill school, and additional Guild content. Q4 2025 was planned to add the World Arena, the Darkness magic skill school, the Guild Championship, and Guild Tokenization.
The April 2026 update with Stage 60 and Echoglass Amplification continues that roadmap cadence, layering new end-game complexity onto the Greater Rift system as the foundation for the Guild Championship and Guild Tokenization phases that the studio has been preparing for. The Echoglass system in particular gives Planetarium a flexible economic lever that can be extended with new milestones (additional levels beyond the current 10/15 caps for character level and skill collection) as future content drops require fresh progression hooks.
The combination of Greater Rift Abyss expansion and Echoglass Amplification is exactly the kind of incremental end-game complexity that long-running mobile ARPGs rely on to retain veteran players while continuing to onboard new audiences through the campaign and standard Greater Rift loops.
What Comes Next
Stage 60 is now the ceiling, the Echoglass Amplification Quest is live, and the Final Amplification cap of plus 900 percent is the new target for players optimizing their Abyss climbs. The next signals to watch are how the Abyss leaderboards reshape over the coming weeks as players push into the new tiers, whether the studio extends the Echoglass progression caps further as content matures, and how the upcoming Guild Tokenization and World Arena releases interact with the now-extended Greater Rift system.
For players who had been waiting on a fresh end-game push, the Echoglass Amplification Quest paired with the Stage 60 expansion is the moment to dive back in. The depths are open, and the Final Amplification cap is set to plus 900 percent for whoever can put the work in across all four progression tracks.














