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Phil Hall
Phil Hall
May 21, 2021
News

Guild of Guardians NFT Sale Starts Next Week

Mobile action role playing game Guild of Guardians will host their first NFT Founder Sale next week on May 26th and 8PM EST or midnight UTC.
Guild of Guardians NFT Sale Starts Next Week

Mobile action role playing game Guild of Guardians will host their first NFT Founder Sale next week on May 26th and 8PM EST or midnight UTC. During the first presale event they will only sell Guild and Legendary Hero NFTs, which are the most expensive and most scarce NFTs during the Founder Sale.

The first wave of the Guild of Guardians NFT sale comes with a 20 percent discount. Gamers who are excited for Guild of Guardians can acquire a legendary hero for $250. In addition the smallest guild cost $200, while the most expensive mythic guild costs $100,000. Guild leaders will earn a share of the revenue of their guild members, generating passive income.

In total Guild of Guardians will sell 9,760 NFTs, which - if they all sell out - will generate $5,075,000 in NFT sales. Gamers who own a guild, will basically generate passive income. It will be interesting to see whether a play-to-earn guild like Yield Guild Games jumps in on this.

The developers haven't announced any plans about the second and third wave sales yet. However, we know that epic heroes with a $55 price tag still need to go on sale. In addition players can still expect pets and booster to be present in a future sales event.

If you're interested, use the referral banner for a 5% discount.

Importance of Guilds

Playing together is a big part of the Guild of Guardians experience. Some NFTs or rewards can only be earned when you play together, craft and battle as a guild. A guild can only be established when you own the Guild NFT. Guild Leaders not only lead their team, but also earn a percentage of all crafting sales by guild members. It’s very likely that everybody will need to be part of a guild in order to find and earn the best rewards. Crafting is ONLY available when you’re part of a guild.

The developers are introducing four different tiers of guilds. Higher tier guilds allow for more players to be a part of it. In addition guild leaders can earn a higher percentage of the sales from these high tier guilds. As a guild players can battle other guilds to for example be the first to craft a super rare item. This can win them exclusive leaderboard prizes. In addition Guilds offer players access to Game Modes that are only available to members of the guild. These modes offer various challenges, and allow gamers to earn unique and rare rewards.

Frankly, the current setup has place for 48,500 gamers to be part of a guild. Immutable and Stepico already communicate their idea to mint more Adventurers Guilds or to create a basic tier Guild Token. These plans have not been set in stone. However, it’s clear to me that the current supply of spots in guilds will fill up pretty fast. The developers communicate that there are 130,000 gamers waiting for their game to be released.

Guild of Guardians gameplay explained

Guild of Guardians will offer a singleplayer campaign in which you control a team of heroes. Most likely there will be four heroes in each squad, but players only control one at the time. The computer controls the others. Most likely players can switch their characters, but they didn’t elaborate on this topic much.

Even though the game features singleplayer, they promote it a lot as a cooperative game. In co-op raids players can work together, using their own characters, to beat a single boss. These will have the best loot. Guild raids require coordination to succeed and for example the power level or class of a character can influence the outcome. Each participants in a successful raid is rewarded, and therefore communication and strategy can be considered key.

Based on your team, some monsters are easier to beat than others. The composition of a team is important to counter passive buffs, debuffs and spells. While player buffs can also help team members to overcome challenges. There are also team buffs, for example by having a group of characters from the same class. For combat they got inspiration from games like Diablo, Hades and other popular dungeon crawlers. Dodging, light and heavy attacks, attack combos, and ultimate attacks need to make combat fun and intuitive.

https://www.youtube.com/watch?v=LipigeWbMZM&feature=emb_title
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