In a landmark move bound to reshape the digital games marketplace, Epic Games has announced a major update to its revenue-sharing model on the Epic Games Store. Starting this month, game devs will retain 100% of the first $1 million in annual net revenue per title. This change marks a notable shift from industry norms and signals Epic's continued effort to attract builders, especially indie studios, away from more entrenched platforms like Steam.

A New Era for Dev Profits
As of now, Epic Games already boasts one of the most favorable revenue splits in the space, allowing builders to keep 88% of their game revenue. With this new update, that percentage jumps to 100% for the first $1 million each year, resetting annually per product. After surpassing the threshold, the standard 88/12 split resumes. This model is designed to help developers, especially smaller teams, maintain profit margins without immediately losing a huge cut to platform fees.
By contrast, Valve's Steam platform retains a 30% cut by default, only scaling down to 20% or 25% for games making over $10 million and $50 million respectively. Epic's new system not only offers a higher baseline profit margin, but it also extends this benefit to every developer, not just those with blockbuster earnings.

Webshops and External Payment Links
Another key part of the update is the introduction of "Epic Webshops." These dev-hosted storefronts will go live on the Epic Games Store in June. They allow players to make digital purchases directly from the webshop, bypassing the costly in-app purchases used by Apple and Google.
A recent U.S. court ruling now prohibits Apple from imposing fees on out-of-app purchases or from blocking developers from linking to them. This legal win was led by Epic Games, whose CEO Tim Sweeney has consistently advocated for a more open digital marketplace. With the court's decision now in effect, builders on platforms like iOS can freely direct users to Epic Webshops without fear of penalties.
Players also benefit directly. Any purchase made through these webshops will accrue 5% in Epic Rewards.
Implications for Web3 and Indie Game Makers
This change is poised to have a major impact on the crypto gaming space. For years, web3 game builders have struggled to maintain profitability under the weight of platform fees and limited payment options. Despite technical permission to list NFT games, Apple's prior requirement to use its IAP, along with the 30% cut, often rendered such games unviable.
Now that external payments are allowed without extra fees, and with Epic's new 0% fee threshold, smaller web3 builders stand to gain immensely. Projects that would otherwise have struggled to survive due to thin margins now have a clearer path to profitability.
A Lifeline for Struggling Indie Studios
For indie devs, especially those with one or two titles in the market, the ability to keep every dollar of the first $1 million could be the difference between staying afloat and closing down. Game making is expensive, and the early months post-launch are often critical.
The change also reflects a growing awareness that supporting smaller studios isn't just about offering better tech or marketing; it's about revenue fairness. With Epic lowering the cost of doing business, more builders may be willing to bet on themselves without needing publisher backing or venture capital.
The Bigger Picture
While it's still too early to tell if Epic's new model will lure developers away from Steam en masse, the move undeniably places pressure on other platforms to rethink their own fee structures. It also underscores the shifting landscape of digital game distribution, one increasingly shaped by developer-first policies, court rulings, and user-friendly economics.
With web3 games now regaining access to iOS users and earning prospects improving on PC, this mix of legal momentum and Epic's platform update may perhaps spark the next phase of blockchain gaming.














