An LRDS loyalty airdrop is open for claiming, with allocations assigned to anyone who played BLOCKLORDS, spent inside the game, or held assets in it. Each qualifying account has a share waiting under its own name, and the studio behind the medieval strategy MMO has confirmed the claim window is still active.
Claims run through the LORDCHAIN portal at lordchain.blocklords.com. The process takes three steps: sign in to the account, connect an Ethereum wallet through the profile page, then select and confirm the amount to claim. Once claimed, tokens can be locked in the Node Reward Program for additional yield rather than sitting idle in a wallet.
The airdrop is built on participation rather than purchase. Playtime, in game spending, and asset ownership all count toward an allocation, which means players who never bought LRDS on an exchange can still hold a position in it.
The Token Now Powers Something Else Entirely
The reason the airdrop carries weight beyond nostalgia is what LRDS became. The studio has stated that LRDS is what runs the canvas now, referring to BLOCKLORE, the AI generation platform that replaced the game, and has said it is worth having before users start building there.
That shift happened quickly. MetaKing Studios announced on August 6, 2026 that it was closing BLOCKLORDS, the strategy MMO it had been developing since 2018, and rebranding as BLOCKLORE to focus on AI creation tools. The game had reached Steam on March 31, 2026, putting the shutdown roughly four months after release. Its Steam page carried 65 total reviews at 35 percent positive, and the project had drawn 15 million USD in funding across its lifetime.
The studio put it plainly: "BLOCKLORDS is now BLOCKLORE. We are closing the game. But don't worry, we're launching something even bigger." No server closure date accompanied that announcement, and no separate guidance on the token's roadmap was issued alongside it.
BLOCKLORE itself is a node based collaborative AI generative canvas, described by the studio as built to change how media is created, connected, and shared. Users place ideas, assets, models, and storyboards onto one executable canvas. Four core node types chain together, so a creator can split a scene into subject, environment, and aesthetic nodes and link parents to children to keep style consistent across generations. An integrated video editor assembles individual generations into a finished film with multi track editing, frame accurate trimming, global output parameters, and one click export. A Director Stage feature is pitched as removing guesswork from the generation process. Template galleries cover a 15 second product commercial, character three views, and aerial motion control, and a membership tier grants more credits, higher concurrency, and faster generation.
What LRDS Actually Is
LRDS launched with a total supply of 100,000,000 tokens on Ethereum, released across a ten year vesting plan. The allocation put 36 percent into community and ecosystem, 31 percent to investors, 10 percent each to marketing, advisors, and a foundation reserve, and 3 percent to liquidity. A further 3 million tokens were earmarked specifically for GameDrops paid straight to players.
Its original utility covered gameplay rewards, purchasing influence for in game items, and governance participation through community voting. Locking tokens produced continuous influence rewards and unlocked eligibility for the LORDCHAIN Node Reward Program, alongside seasonal packs and exclusive content.
Community distribution is not new territory for the project. BLOCKLORDS ran an initial airdrop of 300,000 LRDS to its player base, structured around in game participation, and the current loyalty allocation follows that same logic.
At the time of the shutdown announcement, LRDS carried a market capitalization of roughly 1.15 million USD, with around 54 million tokens circulating against the 100 million maximum supply, placing it at number 2728 on CoinGecko.
Inside LORDCHAIN
LORDCHAIN is the Layer 3 network built on Base to run the BLOCKLORDS universe, designed around security, stability, and scalability. It handled on chain game activity including the logging of AI agent actions, and it remains the infrastructure the airdrop claim runs through.
Its staking layer centers on the Master Validator, which went live in early December 2024 as the primary node validator securing the network. Users lock LRDS on the LORDCHAIN site, pick an amount and a lock duration of up to four years, preview the live APR and expected veLRDS, approve the contract, and confirm.
Locking pays out three ways. Stakers earn LRDS through a dynamic APR, receive veLRDS governance tokens carrying voting power, and qualify for exclusive airdrops that scale with staking duration and commitment, which have previously included Hero NFTs, NP tokens, and rare items. Voting rewards are distributed according to the weight of votes cast, and one early governance proposal carried a reward pool of 5,000 LRDS. The architecture left room for user operated validators across multiple tiers beyond the Master Validator itself.
Inside BLOCKLORDS
BLOCKLORDS was a medieval strategy MMO where players took on the role of a hero building a lineage across a persistent world. It combined territory control, resource management, and large scale conflict rather than session based matches, and progression ran through heroes, land, and an influence system that LRDS fed directly into. Player owned assets carried economic weight across seasons instead of resetting at the end of each one.
The project spent years in development after work began in 2018, moved through browser and client builds, and reached its widest audience with the Steam launch in March 2026. GameDrops distributed LRDS to active players over that period, and the Node Reward Program let long term holders convert commitment into recurring rewards.
For everyone who put hours or money into that world, the allocation is still sitting against the account that earned it, ready to be claimed and carried into whatever gets built on the canvas next.













