Sequel to its first article about $WALK supply and demand, Superwalk has released Dynamic Reward v2 where few changes were made to the initial distribution logic. Besides the base reward and additional reward, the v2 reward will feature conditional rewards. However, the conditional reward also known as excess reward would be distributed based on the weighted value of the top x users’ points. The team noted that the distribution criteria and the number of recipients might change due to future testing and optimization for a new system. 

New Reward Distribution For Superwalk $WALK

v1 reward will combine Base Reward and additional reward while v1.5 reward will be the minimum value of v1 rewards and points. The dynamic emission mechanism features the number of users (DAU, MAU), repair cost, total cost, and net withdrawal of $WALK. 

SuperWalk’s utility token $WALK has three features. First, the native token has been issued unlimitedly for users to mint. However, there is a total daily issue limit preventing excessive inflation. Players can also get scores through walking and running, measured by GPS and step sensors. Lastly, a daily $WALK reward is based on the points earned by walking and running. 

The expected effects will affect top-ranked users, middle-ranked users, and low-ranked users. Top-ranked users will receive conditional rewards, it is dependent on the numerical fluctuations of approximately a 3% increase in distribution amount. However, middle-ranked users and low-ranked users will not receive conditional rewards. To have a better grasp of changes, users are advised to go through the white paper. 

Furthermore, the SuperWalk team will provide an advance announcement if there are additional changes to the Dynamic Reward v2.