Heroes Chained has announced its Open Beta. The beta is available on Apple and Android play stores.
Heroes Chained is a groundbreaking play-to-earn fantasy-action RPG NFT card game. It has a vibrant in-game economy driven by its native currency, HEC. In this immersive gaming experience, players step into the role of Guild Masters. They can collect NFT heroes, each possessing unique characteristics and value.
At the core of Heroes Chained is the concept of every in-game item being an NFT, from heroes and lands to spell cards, items, artworks, and masterpieces. These NFT assets are obtainable through exploration, claiming, in-game events, breeding, and purchases. They offer a dynamic and tradable in-game ecosystem. The game provides players with the freedom to explore different hero classes, races, genes, and spells. Thus, fostering an environment of limitless possibilities.
Ventuna, the expansive game world, is the backdrop for guild ownership and intense player competition. In the city of Last Hope, players undertake various missions, striving to elevate their guild's status within Ventuna. Missions range from PvE-oriented quests, where NFT heroes explore the wilderness to defeat enemies. It also has fully PvP-oriented challenges like guild vs. guild or team vs. team battles.
Features of Heroes Chained
A unique feature of Heroes Chained is the ability for players to purchase land within the game world. Thus, generating resources such as HEC tokens, crafting materials, and upgrade essentials. These lands and resources can be freely traded within the game or through third-party marketplaces.
HEC tokens, the in-game currency, serve as a versatile asset with multiple sources of acquisition. This includes selling guilds, heroes, lands, crafted items, completing quests. It also involves participating in events, winning tournaments, owning lands, and exchanging tokens. The tokens find diverse applications within the game. This includes trading NFT items, farming, yielding, lending, borrowing, and participating in voting.














