DreamWorld Goes Live on Steam

DreamWorld, a next-generation sandbox MMO developed by DreamWorld Realities Inc., launched its Early Access version on Steam on March 10, 2026. The release marks MARBLEX's debut as a global publisher on PC's largest digital storefront and its most ambitious project to date.

MARBLEX, a blockchain-powered subsidiary of Netmarble Corp., serves as the game's global marketing partner, pushing the title to a mainstream PC audience well beyond the web3 gaming space. The Early Access launch follows a playable demo that was available during Steam Next Fest starting February 23, giving players their first hands-on look at the game.

One World, No Limits

At its core, DreamWorld redefines scale and freedom through a single persistent world where all players coexist within a continuously generated, shared environment. There are no servers, no shards. All players build in the same persistent world, powered by infinite procedural generation, where they can explore, craft, and fight together in real time.

Players can adventure through unending and fantastical biomes, collect rare resources, craft their way to glory, and slay world bosses with friends. The game currently offers 80 or more hours of core gameplay, with more content in active development.

The building system is one of the title's defining features. Players can construct structures ranging from towering fortresses to Eiffel-scale landmarks, fully interactive mini-games, or entire cities. Movement is equally unrestricted: players can climb any surface, dive to any depth, soar into the sky, and collect friendly beasts to ride across the terrain. There are no out-of-bounds areas, just complete freedom across an infinite procedurally generated landscape.

AI-Powered Creation with DreamForge

One of the more technically distinctive features is the game's AI text-to-3D generation tool. Called the DreamForge, it allows players to generate their own 3D models in-game using a simple text prompt, giving players a live-time way to create custom building pieces on demand.

The team has emphasized that this tool is a supplementary creation layer while the main game's 3D models continue to be built through a traditional art pipeline. The feature supports over two dozen languages at launch, with non-English translations generated through AI and reviewed by the development team.

Five Years in the Making

Garrison Bellack, CEO of DreamWorld Realities Inc., said: “DreamWorld has been five years in the making, built by a team obsessed with one goal: letting massive numbers of players create and build together in real time. We're excited to bring that vision to Steam, and to collaborate with MARBLEX as our global marketing partner.”

DreamWorld Realities Inc. is a small indie startup that has had around 15 people working on the game at a time across the last four years of active development. The team has been iterating closely with a player community on Discord throughout the process and has stated it has only developed roughly 10 percent of its full design plans so far.

The studio launched in Early Access to get the game into players' hands sooner, iterate faster based on real feedback, and scale the live experience around performance, stability, progression, and balance as the community grows. Pricing has been set lower for Early Access, with the plan to increase it at full release as significant features and content are added.

MARBLEX and the Netmarble Ecosystem

MARBLEX is a blockchain-powered subsidiary of Netmarble Corp., a well-established developer and publisher of mobile games with more than 6,000 game industry veterans and blockchain technology experts across the globe.

The DreamWorld partnership represents a strategic expansion for MARBLEX, moving beyond its established web3 mobile game portfolio and into mainstream PC gaming. The blockchain elements of the MARBLEX ecosystem are not prominently featured in DreamWorld's Steam marketing, with the focus placed squarely on gameplay, creative freedom, and the single-world technical architecture.

Ni no Kuni: Cross Worlds and the MBX Ecosystem

For players already familiar with MARBLEX's broader ecosystem, the publisher's best-known web3 title remains Ni no Kuni: Cross Worlds. The MMORPG, developed by Netmarble, is set in the beloved Ni no Kuni universe and blends story-driven adventure with onchain play-to-earn mechanics powered by the MBX token.

The MBX ecosystem can be enjoyed across popular Netmarble titles, including Meta World: My City, A3: Still Alive, and Ni no Kuni: Cross Worlds. Ni no Kuni: Cross Worlds allows players to earn in-game tokens, trade NFT-based assets, and participate in guild and PvP content across a visually rich open world. The game has served as one of MARBLEX's flagship play-to-earn titles and continues to receive regular content updates through the Netmarble development pipeline.

The DreamWorld launch signals that MARBLEX is expanding its publishing footprint into PC gaming while maintaining its existing mobile web3 portfolio, with the two strategies running in parallel.

What to Expect at Launch

In the Early Access version, players can progress through core mechanics education, gear progression across several tiers, base-building, all advanced building features, mount collection, world boss combat, farming, cooking, and subterranean exploration.

The development team has committed to sharing regular updates and patch notes and will use community feedback via Discord and Steam discussions to guide priorities around performance, stability, balance, and new feature direction. The studio has no plans for frequent price changes during Early Access beyond the eventual increase at full release.

DreamWorld is now available to purchase and play on Steam.