In preparation for the Week 38 Arena challenge, Crabada is announcing few changes to some base Arena mechanics to accommodate all Arena participants. However, these changes will be parochial to this gaming week.
Crabada Arena Challenge Week 38: Game Mechanics
First off, the Crabada level limit for all participants will have a maximum level of 100. Instead of the usual 4 hours, the Arena Tickets will be refilled every 2 hours to a maximum of 6 tickets. In this challenge, there is no AP reward for a successful Defense. For every unsuccessful Defense, the AP of a character would be deducted. More interestingly, the Game UI will show 2 Crabada in the opponent’s lineup while an extra Crabada will be hidden.
As experienced in previous weeks, there will be factional advantage in Week 38. Players can get up to 300% speed boost in their team if all three Crabada have the same Pincer skills and of different classes. In cases where the three Crabada has the same pincer skills and of the same classes, it would only increase by 50%.
Player will contest in different tiers depending on their Arena Points (AP). Consquently, different announts of AP will be deducted from an Arena Defeat. These tiers include Copper Tier (AP< 1400), Bronze Tier (AP between 1400-1600), Silver Tier (AP between 1600-1800), Gold Tier (AP between 1800-2000) and Diamond Tier (AP above 2000). Each tier will face an AP deduction amount of 0%, 25%, 50%, 75% and 100% respectively. Notably, AP in decomal number will be roounded up to the next whole number.
Every Arena partcipants will receive Crystal Shells. The Top 10 players in the Arena would be rewarded with variable amount of USDC. The Top 500 players will receive Rubies and Material Chests. Players outside the Top 500 will be receive User EXP.













